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Tournament Rules


Prize Pools are


1st 60% of Prize Pool

2nd 30% of Prize Pool

3rd 10% of Prize Pool


Pot Bonus money is distributed into the prize pool and included in the percentage.


All fighting game tournaments are 2/3 rounds  until Winner's Finals, Loser's Finals  and Grand Finals with the exception of Ultimate Marvel vs Capcom 3, Tekken Tag Tournament 2, Soul Calibur II & V, Dead or Alive, and Skullgirls  . They are 3/5 rounds the full event.


All Fighting Games are Double Elimination Brackets.


Smash Bros Brawl and Melee will be using the APEX 2014 ruleset. (which is the industry standard)


Brawl Singles are double elimination, PM and Melee are round robin pools into a bracket.


This can be found here:


Project M rules presented by Smashing Grounds Staff.


Project M Ruleset

4 stock, 8 minutes.

• Sets are best of 3. Losers Finals, Winners Finals, and Grand Finals are best of 5.

• Items set to “off” and “none.”

• Either player may call for a Double Blind character selection for the first match.

• Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

• Stage bans are fixed-- in a Bo5 set, the stages you ban cannot be changed.

• Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

• For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

• Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

• Quitting out of a match before it is over will result in a loss for the quitter.

• If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

• If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, DK cargo grab, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins. Note: if the grab is broken out of, this no longer applies.

• Buffer set to off.

• Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

• Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not. Smashing Grounds approved textures are allowed. Any player may opt to use a different setup if they find a texture distracting--however, this must be stated before any percent damage is accrued on either side.

• If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.

• In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

• No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump).

• There is a 65 count ledge grab limit. Any player that exceeds the ledge grab limit will receive a loss for the match, regardless of outcome.

• Sonic neutral b spamming under the stage for a “potentially infinite” length of time is illegal. The sonic player, when in this position, must recover or sacrifice the stock.

• No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.

• Both players may agree to any rule or stage outside the tournament ruleset.


We will be using the SOJ/TKbreezy stagelist INCLUDING the altered Norfair.

This mappack can be found here:

This mappack includes many optional stages. The only required stage to include with vanilla Project M 3.02 is the “Norfair.pac”. Note: this version of the SOJ/TKBreezy stagelist does not have the auto input-assist error. If you have already downloaded the SOJ/TKBreezy map pool, it is required that you download the above link, and replace the “codes” folder of your sd card with the included codes folder. IMPORTANT NOTE: Whenever replacing files on an sd card, do not use the “replace” function. Always delete the file that needs to be removed off the sd card, and place the new file in its place.

PM Singles Stagelist:

First stage is selected through a 1:2:1 striking process

Winner of each previous round bans 2 stages

Green Hill Zone

Pokemon Stadium 2

Dreamland 64


Final Destination

Yoshi’s Island Brawl

Yoshi’s Story

Norfair (altered)

PM Doubles Stagelist:

Final Destination

Pokemon Stadium 2

Dreamland 64


Green Hill Zone

Yoshi’s Island Brawl

Yoshi’s Story

Norfair (altered)


WWE 2K14

- Double Elimination Bracket

- Extreme Rules Matches

- If a player is delaying the match his opponet can ask for a 20 count from tht TO for them to return to the ring or be disqualified


Guitar Hero Rules Can be found here:



Rock Band 2 Rules can be found here:


DDR 2014 Rules

TBA later tonight



Format follows Street Fighter with time extended to 99.



Format follows Street Fighter clouds and fields are banned unless agreed upon by both players.




Players/Teams will be competing for the fastest time to complete a mission.

3 individual time attack tournaments will be run.

Earth - Dark Within

Moon - Sword of Crota

Venus - Stranger Calls

$5 per attempt per team

Players may attempt the speed run solo or in Fire Teams of 2 or 3

You may download your own profile on the XBOX One console or use our provided profiles. Your team must select the highest difficulty allowed by the game for that map for your specific team.

The team with the fastest one run for each mission will win 100% of the money entered for that mission.

Runs will start at Noon and the last mission will start at 5:30. Fastest time at 6pm wins!


Mario Kart


Players will be put in rounds of 4 players and run a Grand Prix Circuit.

Top two players move on to the next round in the winners bracket.

Bottom two drop to the loser's bracket.

All races will 150cc.

Grand Prix will be decided by staff on site.

Grand Finals will have two players from the loser's bracket reentered into the winners bracket against the two top players from winners. This will then be played out in ONE Grand Prix. There will be no bracket reset.





Pokemon X/Y


1 Round Swiss Pairing

Less than 20 Players 4 Rounds

20>30 Players 5 Rounds

30+ Players 6 Rounds

2/3 Rounds

Top 8 Single Elimination 

See file below for extended rules

Tournament Rules

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