Tournament Rules

 

***Reminder this event is bring your own controller or fightstick***

Prize Pools are


Payout for all singles tournaments will be:

If over 32 players:
1st Place – 50% of Entrance Fees
2nd Place – 20% of Entrance Fees
3rd Place – 13% of Entrance Fees
4th Place – 7% of Entrance Fees
5th Place (tie) – 3% of Entrance Fees EACH
7th Place (tie) – 2% of Entrance Fees EACH

If 17-32 players:
1st 60% of Entrance Fees
2nd 25% of Entrance Fees
3rd 10% of Entrance Fees
4th 5% of Entrance Fees

Payout for DOUBLES/Teams will be:

1st 60% of Entrance Fees

2nd 25% of Entrance Fees

3rd 10% of Entrance Fees

4th 5% of Entrance Fees

Less than 16 players/Teams

1st 60% of Entrance Fees

2nd 30% of Entrance Fees

3rd 10% of Entrance Fees

 

Pot Bonus money is distributed into the prize pool and included in the percentage.

 

All fighting game tournaments are 2/3 rounds  until Winner's Finals, Loser's Finals  and Grand Finals that will be 3/5 with the exception of Ultimate Marvel vs Capcom 3, Tekken Tag Tournament 2, Soul Calibur, Dead or Alive, and Skullgirls. They are 3/5 rounds the full event. (we may run more rounds 3/5 at the TO's discretion and as time permits)

 

All Fighting Games are Double Elimination Brackets.

Smash Friday Night Items Tournaments

All 3 Smash games will be having a special FREE TO  ENTER fun tournament on Friday night! Entrance Fee is any fun silly item you want to be put in a box. (Think fun stuff, a Backstreet Boys CD, Hulk Hogan Action Figure, a pack of gum, THE ONLY RULE IS THE ITEM MUST BE ALL AGES APPROPRIATE)

 

The winner will get a huge box full of items!

Items tournament rules will be the the same as normal tournaments except:

-All Items will be on and set to medium

-Smash Balls will be on in PM and Smash 4

-All stages are legal and will be selected by random

This should be a fun event and really hype! Sign ups are on Friday Night in person only!

 

Smash Bros 4 and Melee will be using the Shine 2016 rule set. (which is the industry standard)

Melee


Starter stages:
Yoshi’s Story
Fountain of Dreams
Final Destination
Battlefield
Dream Land

Counter-pick stages:
Pokemon Stadium.
General Rules:
Game version: US Nintendo GameCube
Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Wobbling is legal.
Freezing and infinite stalling are not legal.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
Any matches that are best of five, there are no stage bans.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
You may not choose a stage you have already won on unless mutually agreed to.

 

 

Smash 4


All wireless controllers are banned. Wii U Pro Controllers are allowed only if the battery is removed and connected with a USB charging cable.

Starter Stages:
Battlefield
Final Destination
Lylat Cruise
Smashville
Town & City

Counterpick Stages:
Dream Land 64
Duck Hunt

General Rules:
Game version: US Nintendo Wii U
Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%, 2/3 Games
Mii Fighters On (1-1-1-1 Default Miis)
Amiibo’s are banned.
If FD is banned, all Omega stages are banned.
First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1)
Stage is decided by winner banning one stage from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
You may not choose a stage you have already won on unless mutually agreed to.
You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
Sudden Death with a tied percentage will NOT determine the outcome of a tied game. — A playoff match with 1 stock/2 minutes will determine the winner.
There will be no loading anything on to the tournament consoles.

Credit to Big Blue Esports and Shine for their rule set.

Project M rules presented by Smashing Grounds Staff.

 

 

Project M Ruleset

Tournament is Double Elimination. In the case of pools, game counts will need to be recorded. Players will be seeded out of pools based on the number of sets they won. In the case of a tie, check games won, then games lost, then head-to-head.

 

The players will be seeded to the TO’s best knowledge.

 

Sets are Best of 3 except for Winners Finals, Losers Finals, and Grand Finals, which are Best of 5. This may be extended to other sets depending on time constraints.

 

Specific sets will be chosen to be featured on stream. TVs may be assigned. If TVs are assigned, playing your match on a different TV will not count. This is to encourage cooperation for the sake of efficiency.

 

It is both players’ responsibility to ensure the set is played in a timely manner. If your opponent is missing, inform the TO. Do not spend excessive amounts of time on button checks. Both players should always check in with the TO after the set.

All characters selectable through the CSS are legal except for Warioman and Giga Bowser.

Custom builds are acceptable as long as they meet the following requirements:

  • All costumes with bone edits are indicated to be tournament illegal

  • No costumes should be misleading (hurtboxes/hitboxes wrong size, looking like other characters, difficult to see)

  • The default costume for each character should be available

  • No music should be so distracting as to necessitate muting of the setup

  • No non-graphical stage edits

  • No stages in the stagelist should have collision edits

  • All stage graphics should be non-distracting and not misleading

  • The build should not crash or chug with alarming frequency

  • There should be no edits to in-game gameplay functions

 

General Rules:

  • All items individually off and frequency set to none

  • Auto L-cancelling and Input Buffer set to off

  • Players will play Stock mode with a Stock count of 4

  • Stock time limit will be set to 8 minutes

  • The TO is the final arbiter of all disputes

  • In the case of simultaneous death, the initiator of the suicide move wins. If there is no such person, players go back to that stage and play 1 stock

  • In the case of timeout, the player with the most stocks wins. In the case of a tie, players go back to that stage and play 1 stock for 3 minutes.

  • In the case that a match is unable to be finished (setup crashes, TV unplugged, etc.), restart the match you were on but retain the current set count.

  • In the case of a pause, the pausing player must sacrifice a stock at opponent’s discretion


 

Picking/Counterpicking

  1. Players blind pick their characters. Use a third party if necessary to enforce

  2. Players Rock-Paper-Scissors. The winner can either choose which controller port they get or they can choose who strikes neutral stages first (in Doubles, ports should be T1-T2-T2-T1)

  3. Strike stages in a P1-P2-P2-P1 format from the 5 starters. The players play on the remaining stage for Game 1.

  4. Proceed to play Game 1.

  5. The Winner of the previous match chooses character. Then loser chooses character.

  6. The Winner bans 2 of the 9 stages. The loser selects a stage.

  7. Repeat steps 5&6 until the set is complete.

 

Note that we are using Modified Dave’s Stupid Rule (which we are calling Geo’s Stupid Rule), which states that you cannot select a stage you have already won on, but you can select the game 1 stage for game 5 in a best of 5.

 

Note that the counterpicker can choose port priority if they wish.

 

Note that players may agree to play on any stage.

 

Note that players may request the use of specific character costumes, within reason.

 

Stagelist:

Starters:

Battlefield,

PS2,

Smashville,

GHZ,

FoD 

 

Counterpicks:

Warioland,

Delfino's Secret,

Final Destination,

Dreamland

 

WWE 2K17

- Double Elimination Bracket

- Extreme Rules Matches

- If a player is delaying the match his opponet can ask for a 20 count from tht TO for them to return to the ring or be disqualified

 

Windjammers

Format follows Street Fighter with time extended to 99.

 

Gears of War 4

We will be using a similar rule set to the official Gears rule set.

Esclation Game mode

All Games will be played on one of the following  7 Maps:

  • Forge

  • Dam

  • Foundation

  • Harbour

  • Impact

  • Lift

  • Reclaimed

 

The Higher Seeded Team will choose to act as Team A or Team B during the Map Ban process.

The Map Ban process is as follows:

  1. Team A bans 1 Map

  2. Team B bans 1 Map

  3. Team A picks Map 1

  4. Team B picks Faction for Map 1

  5. Team B picks Map 2

  6. Team A picks Faction for Map 2

  7. Team A bans 1 Map

  8. Team B bans 1 Map

  9. Remaining Map becomes Map 3

  10. Team A picks Faction for Map 3

GAME SETTINGS

The Host & Players will abide by the following settings:

 

ESCALATION OPTIONS

  • Fill With Bots: Off

  • Bot Difficulty: Casual

  • Round Score Limit: 210

  • Respawn Escalation: Normal

  • DBNO Time: 15

  • Friendly Fire: On

  • Weapon Respawns: After Pickup

  • Weapon Tuning: Competitive

 

WEAPON SUBSTITUTIONS
  • None

 

STARTING LOADOUT
  1. Lancer

  2. Gnasher

  3. Snub Pistol

 

CHARACTER RESTRICTIONS

Each team is only allowed one iteration of any character on the team at one  time irrespective of character skin. For example, “Kait” and “Vintage Kait” would be considered the same character.

Credit to the Official Competitve Gears of War Ruleset found here:

https://gearsofwar.com/en-us/esports/gears-pro-circuit-handbook

Street Fighter V

Kanzuki Beach Stage is Banned

Rivals of Aether

All tournament rules can be found here:

http://aetherboards.com/forums/threads/1596

General Rules

Players are expected to treat each other, our event, venue and staff with respect. This is an all ages event and foul language, threats, harassment and physical violence will not be tolerated.

Game Underground reserves the right to disqualify or eject from the event anyone that is not respecting these rules.

By purchasing a ticket to GUTS you agree to appearing on live streams, photos, videos and future advertising for GUTS and Game Underground events.

Any events with less than 8 players or teams may be run round robin with top 2 places paid out.

*Game Underground may add/change rules at any point if needed.

Tournament Rules

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 Game Underground  349 Moody St Waltham, MA 02453  (508) 283-1503  GameUndergroundStore@yahoo.com